AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games in Ireland Q4 2022 Performance Overview
Explore the performance trends of the top 5 fidget toys games in Ireland during Q4 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw notable trends for the top 5 fidget toys games in Ireland on a unified platform, as tracked by Sensor Tower. Below, we delve into the performance of each app, highlighting their weekly downloads, revenue, and active user metrics.
Flexy Ring from SayGames LTD saw a fluctuating download trend throughout Q4. Weekly downloads peaked at 1.9K in the week of October 24, with a subsequent decline and a minor resurgence to 955 downloads by the last week of December. Revenue started to appear in late November, growing steadily to reach $11 by the end of December. Active users also showed variability, with a high of 3.1K in the week of December 19 before settling at 2.8K.
Marble ASMR by Rollic Games experienced a steady weekly revenue stream, maintaining figures around $15 to $19 for most of the quarter. Downloads peaked at 1.3K in mid-November but saw a sharp decline to 189 by the last week of December. The active user base showed a similar pattern, reaching a high of 2.5K in late November and dropping to just over 1K by the end of the quarter.
Antistress - Relaxing games from Moreno Maio had a consistent download rate, culminating in a peak of 1.2K in the final week of December. The app's revenue varied, reaching $39 in the week of December 19. Active users grew steadily from 4K at the start of October to 6.2K by the end of December.
Fidget Toys Trading: 3D Pop It by Freeplay LLC maintained a stable download rate, peaking at 961 in the final week of December. The active user count also saw an upward trend, growing from 2.1K at the end of September to over 3.1K by the end of December. The app did not report any revenue during this period.
Pixel Demolish, another title from Rollic Games, showed a notable peak in weekly downloads of 1.6K in early October, followed by a decline to 340 by the end of December. Revenue had a slight increase in the last week of December, reaching $27. Active users experienced a peak of 3.1K in mid-October, then settled around 2K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.